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Webdesign

Here is where it all started for me. Well, kinda... I did draw already at a young age. But these were the first steps into digital works.
At high school, I didn't know a lot about working on a pc. I never had any except for consoles. But I always had some kind of passion for it, mainly because of playing videogames. I always dreamed of creating a game myself. So I asked my parents if I could go to college to learn informatics. After a lot of nagging, I could.
We started of with some general IT knowledge (good for adminstration, like Microsoft Office) and a basic program language (Cobol). After a while, the more important languages where coming. I was good at programming, I didn't need a lot to lift off with it. I was mostly ahead of what the teachers were teaching. I also ended up doing most of the group tasks (for 3 to 4 people) on my own and still ending up with the top of the class.

For all that the IT was, there was nothing of graphical note. Only basics like subtle html and MS horrible Frontpage. So I took it to myself to drag it further. I started learning Photoshop and Flash. First with text effects and broaden the scope more and more. After a while I dragged Illustrator into it. For programming, although we did learn SQL, we always used every programming language in the same fashion. And I wanted to do more with it. I took it upon myself to learn PHP (because it works well with [My]SQL) and ActionScript. At school, we were briefly went over CSS, but most of what I know, I learned myself.

These days I'm also warming up to jQuery. I was first introduced with it at my job as graphics designer. Didn't bother with it too much after that, but I'm picking it up again. Especially since the fate of Flash (which is a shame, it had so much going for it). This websites relies a bit on jQuery too.

eyeEmotion

Several of my previous designs on my portfolio. Mostly also a good way to try new things as you may have noticed, using things like php/sql, (full) flash, xml, css, (non) liquid, vertical, horizontal, ...
If you wonder about the purple, it's my personal color I mostly identify with. And a portfolio should reflect ones personality.

Transgender

An indepth insight about a subject that still is considered kind of taboo. A personal story and the basic know-how that everyone should learn to know.

Concept for a job-interview

This was a proof of concept to give several departments, that belonged to the same group, a coherent look (through similar design). This was done as part of a job-solicitation. I have no relation with this company nor do they with me. It's their name, but the concept belongs to me.
You'll also find the concept of the logo's in the "DeskTop Publishing" section.

Eurofit Zolder

Older design for Eurofit Workout-center. At that time, was inspired by the ESPN channel and put a dynamic vibe on it.

Desktop Publishing

I was already quite familiar with most of the Adobe Products. I knew Photoshop, Illustrator, Flash (+ActionScript) and Dreamweaver. Anything for creating graphics on screen. Because of my professional bachelor degree in IT, building websites was easy. I knew there were some differences with creating for printmedia. Resolution, colorspace, bleed, ... . So I wanted to learn those differences. At a certain time I was unemployed and saw the opportunity to get a graphical degree (the excuse was always that I didn't have a degree in any graphics department, although I had the skills). So I took a course of DeskTop Publishing.
I learned some stuff about text placement (which isn't always possible in [fluid/liquid] webdesign), which colors you could print and which would need to be specifically created/ordered (pantone colors). You'd use Photoshop and Illustrator aswell, as they are the "basics" for creating graphics. At that point, the course showed me I knew my Adobe products. I even ended up helping one of the teachers, because a lot of people in the course didn't understand how to work with the pen tool. So I jumped in :).
We also learned Quark and Indesign. By that time, I think Quark was dying. Nobody liked working with it and Indesign was on a rise. Especially since more and more of the Adobe products are working seamlessly together. So that way, I learned working with Indesign.

I didn't learn as much as I hoped for at the course. But it was a testament that, although I didn't have a graphical degree, I was good at it and was very good with the software. Half of the people in the course came from an Art-school background and didn't find them better or worse than me. We were at the same level, with everyone having their own preferences.

Wendi Winnelinckx

The large ad was obviously for print, while the other one is just a smaller version as webbanner, restricted to those resolution.

Concept for a job-interview

This was a proof of concept to give several departments, that belonged to the same group, a coherent look (through the logo's). This was done as part of a job-solicitation. I have no relation with this company nor do they with me. It's their name, but the concept belongs to me.
You'll also find the concept of the website in the "webdesign" section.

Project Scuye

This was a sort of proof on concept (logo) for one of my former employers that I had a good connection with.

Forest (real) photowallpaper design

This was designed as a wallpaper for the living room of my parents home. As my father always liked the forest (because he worked a lot in forests), I went for that theme. Edited the original picture to fit the large wall and create a kind of tunnel-effect. My father wanted animals in it, my mother didn't. So I put animals in it, but in a subtle way that would make both satisfied. The rest of the living room was also done to fit the wallpaper.

Concepts @ Navitell StoryNations
Invitations | Birth | Wedding | Birthday
Vortex Group
DeskTop Publishing course
Icasa Consulting

Photography

I have followed a course for photography of a year. Only to come to the conclusion that I didn't need one and the teacher was just terrible, useless... . It made the course a real bumpy ride, but luckily there was a seperate board to judge our works (without them knowing who we were). I heard that the teacher was bad-mouthing me, because of how the courses went, and trying to make sure I wouldn't get my certificate. But he didn't succeed in it, because the board found my photographs to be very beautiful. I even had put photographs in the album that weren't part of the assignments, like the photographs of my dogs. For me, that was actually an extra compliment, knowing that my "teacher" was out to sabotage me but just didn't succeed. That moment, skills prevailed above slander.

As soon as I knew what diaphragm, shutterspeed and ISO were and what you could do with it, I hit it off. As with everything in visual design, rules are just a guideline, not a hard fact. I have the "rules" in the back of my mind, but I always go with what my gut-feeling and heart is telling me. Just like "outside the box" thinking, going "outside the rules" can work wonderfully.
I didn't have great social skills (being considered "a weird one" wasn't helpful either), so I didn't manage to get a lot of people to pose for me. But I still did manage to photograph things I liked: nature... animals... macro... regular everyday life... or just objects that aren't necessarily looked at. It is funny that I have more patience with animals than with people :). And you need a lot of patience with animals (or nature even)!
I may have had a horrible introduction into photography, but I still did manage to keep my love for the visuals. I mostly get inspired when I'm "on the road", seeing life as it is, when it isn't aware you are there. At the moment, I've watered down with photography because of personal reasons, but I'm hoping to pick it up again.

Nature
OZ Ocean & Beach Life
Aussie Animals
OZ Spots & City Life
Hong Kong | Kowloon
Nancy Pauwels Photoshoot
Benji & Spike
Fairground Hasselt
Carolien & Gio
Still Life Photography

3D & Drawings

The time of just having a (color)pencil and paper. Funny that even as a child, I was into details. I didn't necessarily draw as a child. Or not as a child of that age. I still remember an assignment we got at school, where we just got an A6-format paper and had to draw something on it. And I managed to draw an entire "tiny" city on it in perspective. At the end of the schoolyear, everybody got their drawings back. My pile seemed to be a lot smaller than I knew I had drawn. Apparantly there was a teacher that liked my drawings that much, she had taken a few of them. I was a little bumped that I "lost" those drawings, but it was actually also a compliment.

At high school I stil drew when I had the opportunity. It was an on/off thing. I also had 2 different teachers for teaching "Arts". One always gave me the highest score he could possibly give. He didn't believe in 10/10 points, so at max you could get a 9/10. He was also the one who backed me up to pursue a career in graphics.
The other teacher was quite the opposite. She didn't like what I drew, so she scored me low, even if my techniques where good. It had gotten to a state where that other teacher got mad and addressed that teacher about how she was scoring and treating me. After that, my points with her suddenly got a bit better and her attitude changed a bit. I still, to this day, thank Bob Vincke for believing in me and my skills.

Going for digital

Digital times!! And still, as you have people that analog photography is the real photography, you have people claiming real drawing is with paper/canvas, pencil, brush, charcoal, ... and still see digital as being inferior. "You can't draw with a mouse!". Indeed, you can't (well, you can, but you are making it yourself very difficult :) ). But that is why some companies like Wacom brought us things like a pen/tablet. To do just that, draw on a computer in the same way you would draw on paper or canvas.
It is awkward to work with it in the beginning, but once you get used to it, you can't go back. I use my pen/tablet 99% of the time, even for regular computerwork. And the pen/tablet opens up a lot. Photoshop became more than just a graphics/photo editor, but also a canvas to do so much more. The same applies to Illustrator. A pen/tablet, Photoshop and Illustrator is just a killer combo for digitizing your work. So why wouldn't you make use of it?!

What styles do I go for?

I'm not one to stick to one kind of style, although I have my own kind of "standard style". At elementary school, I just drew from my mind. In high school, I did a mix of my own imagination and also just looking at other drawings or pictures and try to copy them just by setting them side to side. I always was fond of Manga/Anime. Once internet rose and I also found books to learn the Manga-style, I went towards that style. So now I kind of ended up with a mix of what I call "european manga", sometimes with a touch of realism.
There is still a lot to learn, especially when I view deviantart or watch speeddrawings on youtube. The skills are out there and I'm keen to feed off on it. But I need to get into that place.

So what about 3D?

In another section I talk about how I got into IT was for developing games. So it was only obvious I was also interested in 3D. And 3D is hard to learn. Not the logic behind it, because that is easy. I have a good perception of shape/form, depth, perspective, ... . But those software are so extensive. You've got modelling, texturing, rigging, physics, lighting, ... that all have their extensive options. And I want to know them all :).
I started with 3DS Max. bought a thick book but ended up going by tutorials. But it didn't go further than just tutorials at that time. And 3D has been an on/off thing aswell. Mainly because there was always something happening in my life that pushed it to the back.
After a while, I stepped back from 3DS Max, when I found out about Blender. Not the greatest software in the earlier days, but today a very good one. And it doesn't cost a handful of money. When coming from other 3D software, it is a bit of an adjustment. Different 3D software tends to handle things differently. And Blender was a headscratcher in the beginning. But once you are used to it... .
But there again, I started my own 3D game project, gotten to the point where I was in the zone and just absorbing all these tutorials and applying those techniques to my own work (game project "Society's Rejects")... then life happened again and put to the back. So now I have to find a balance to get my life in check and start working on that game project again.
So I have to get of my ass and apply myself to it again :).

3D Game project - Society's Rejects

The beginnings of a game I'm trying to develop on my own, with nothing more than the help of Blender and tutorials. And ofcourse my graphics and programming skills.
And oh yeah, I'm doing this as I go, I have no previous knowledge on how to create or develop a game.
Below the pictures, you can see some facial animation testing.

3D-ish [experimental] - objects & stuff

These are some things to get familiar with the software. I started out with 3ds Max, but switched to Blender. And in my opnion, Blender does a really good job!

Digital Artworks
Manganize
Sketches | Pen & Paper

Video editing

Navitell StoryNations

Although I wasn't employed by Navitell StoryNations to edit videos but for general graphical work, I did take the opportunity to make those skills my own. And the good thing was, my employer, Luc Buntinx, let me.
I dabbled with Adobe Premier (video editing) a small bit before, but not very seriously. I also dabbled a bit with After Effects. So one time we had this big project, we kind of invested our own in. It was a series of cooking tutorials, just to show how the platform the company was selling, could be used. It started of innocent, with me mentioning the lighting condition in the kitchen. One of the bosses their husband was a photographer and also dabbled with video's. So he had the equipment for better lighting. And he was also going be filming the entire thing. At that point, that project became a larger and more serious scope. Although I wasn't able to film, I did manage to convince them I could handle editing and visualizing the videos. And the female boss would provide the voice-over.
My part in the project wasn't small either. It was a lot of video-material and I was in charge of making it visually coherent. I created pancartes that looked very professional and in general made sure the videos looked very professional. We also had a thight deadline, so what I didn't know, I had to learn quickly.
I asked this former employer if I could get some of these videos to show here. Which he agreed to, but unfortunatly he hasn't been able to get the back-up, where these videos were stored, running again. Hopefully he might be able in the future, because I'm still proud of those videos. Real professional material and I can't show it :'(.

So After Effects was also one of those things I was able to push through at my time there. They first wanted to outsource it, but I wasn't giving up that easily :). So they let me. And again, they were amazed, with even the little skills I had with it. And with these sort of things, I always liked to push through. Getting those skills were important to me.
As you might expect, after a while I didn't have to ask anything anymore. They just shared there ideas with me and said "You're the graphics designer, you do your thing!" and knew I was able to pull it of. We became a company that worked in trust amongst ourselves. We trusted each others skills.

So if it was so good there, why leave? Well, I didn't leave. The company applied for bankrupty and within a week my job was over and done. One moment the future looked bright and getting places, the next you're back applying for jobs. And although I now had this "confirmed"/"professional" experience, it was back to stereotyping and how I didn't have a diploma in graphics (although I had my certificates of photography and desktop publishing and my bachelor in IT), suddenly I had to have a Masters degree in Arts.
Funny enough, the company went "bankrupt" although we were getting successful and finally lifting off. I'm probably not allowed to go into details, but be carefull when the government is one of your financial investors. I think many know how investors can be.

So video editing was over and done?

I still did some video edting once in a while. My 2nd time backpacking through Australia, I was more focused on getting video-material. Although I didn't have professional equipment with me (not to be recommended when backpacking either :) ), I did shoot videos I might get something of, while not forgetting I was still there to enjoy Aussie.
My computer at home wasn't as powerful as the one I had at work. Although the camera was able to shoot some kind of HD-material, my computer wasn't able to process it without choking up. But you don't need HD-material to show "the story" you want to tell. It was for practicing techniques and such, getting familiar with the software and what was possible. The concept had to be there.

At some point I also got an "action cam". And since I like cycling, I strapped it to my bike to see if I could edit something worthwhile with such material. I wished I could use it for things as surfing, but I'll have to wait for that when I can afford to go to places again where you can actually surf. And I'm not that skilled that I can go "tubing", I can be glad when I can stand up and stay on the board for the whole ride :).

Bicycle-points in Belgium

When the weather is beautiful, I go cycling a lot. And we have this system here that you can combine bicycle point in any way you like and how long you like. So sometimes I took my "action cam" with me and recorded as long as was possible. Then I edited the video to give you an impression of what the ride looks like, how it goes and how long it takes (or for the better, how long it took me). The more it progresses to the end, the less it is my own speed I'm "cycling" at :).
So yes, this video is around 10 mins long. So if you like, you can sit back and relax a bit :).

Navitell StoryNations - For Lovers trailer

This is a trailer I made for a customer during my Navitell StoryNations days. There were also some interview clips and the full fashion show which I had to edit and provide a soundtrack for. For obvious reasons, I can't show them here.
We also did a large project involving tutorials about cooking and eating healthy. I asked my previous employer if I was able to get a few of these videos for showing people. But unfortunatly, the back-up system that it was stored on, doesn't seem to work anymore :/.

OZ Adventures - Surfing and boxing

This was filmed during my backpacking days in Australia. Most of it was during surfcamp with a small pocket-camera for taking pictures.

About

What does "eyeEmotion" stand for?

Because of my url, people seem to get confused what eyeEmotion is about. They stumble on the double 'e' in the url. For me unfortunatly, eye-emotion.be was already taken at the time. And the important thing to note is, eyemotion (so with just a single 'e') wasn't an option. Because it isn't about the motion of the eye. EyeEmotion is about the emotion you perceive through the eyes. In my designs, I always try to set a feeling, a theme, an emotion that can be evoked. And that is what it is about.
So for my url, I had to go with the double 'e'. My solution is writing the 'e' of emotion with a capital E, as in "eyeEmotion".

Where are my skills @?

Maybe you've already noticed, but my skills are mainly of a visual nature, mixed with programming-skills. On the programming part, I've taken a bit of a step back. Programming isn't my fulltime thing anymore. I can program, but not to the level of someone who programs everyday. But it still depends. Programmers who do the same sets of programming each day, I can easily match. Those who do different kinds of coding on a daily basis is a bit tougher to match.
I've also had jobs where planning and coördination was part, or was becoming part, of my job-description. I was good at it, once I got through the boring part of doing the same thing over and over again as a software tester.

Now where I shine at, is the visual department. Anything visual (even making clothes). Graphics for web, print, video, ... . It never gets boring and there is always something new to learn or to try out. I don't like copy/paste work or standardized design. If I'm not challenged in the right way, I can get bored quite quickly. I may have "strange" ideas, which can initially be "scary" to hear. But once something is getting shape to a point where people finally get it, I'm glad people are still able to open up to real design. And that is what I want: put the fun-factor back into design.

Who am I?

Well, I'm a very creative person, both in a visual and logical way. I like logics and it is always fun finding solutions just by using logic. And I'm just good at it :). Also one of the reasons why I got a professional bachelor in IT.
I'm also a very visual minded person. I can comprehend things better when I visualize them. At high-school, I did electro-technics. Most of the time I only learned the schematics and that was enough to pull some full paragraphs of explanations for the exams. So didn't had much to learn, just take mental pictures. Same with college, everything logic-based was... well... logic :). Programming was easy and was always chapters ahead. Group tasks we got, that would consist of 3 to 4 people, I did on my own and still managed to be with the top of the class. While I still went to the gym on a daily basis and learned myself Photoshop and Flash.
I actually breezed throughout my school "career" (except for the subjects that didn't interest me at all), and maintained (very) high scores.

My passion has always been graphics and drawing. As a little person I was drawing my own little worlds. I was actually quite good for my age. But my parents didn't believe such things could bring you a job you could live from. So I was never allowed to go to Art-school and ended up learning and doing everything on my own. Luckily internet came and provided a lot of tutorials. And before you knew it, I know almost the entire Adobe package for web, print, photo, drawing and video. So to all tutorial creators, "Thank you very much!". And in a way, I'm kind of glad I didn't go to Art-school. It keeps my designing skills unique to me... myself.
I noticed I learned better on my own than listening to someones rigid explanation. I always had more questions they couldn't answer. Just give me the general overview and I'll figure the rest out.
I'm no "one-trick pony" either. When I'm "working for my own", I'm always experimenting: "What is possible, what is not?", "If I do this, what happens? And what if I do it the other way, would it make a difference?". I know a lot because I'm not afraid to try things in different ways (to some, strange ways). And I view things from different angles.

What am I to other people?

A question that is asked a lot, from a viewpoint that you are what people perceive you are. In theory that might work, but in practice, it's a failed theory. Especially in these days, where time is all important and we don't take the time to know people. So we end up stereotyping people. We say what people are within the first 5 seconds of what we see, sticking to these stereotypes.
And therein lies the problem. Visual wise, I have been "different people". Internally, I've always been the same: friendly, shy, intelligent (sometimes apparently too much for my own good), good-hearted, helpful, understanding, respectful, ... . But visually, I have been a "computernerd", I have been a though looking guy you wouldn't want to mess with, and now... I am woman, I am transgender. And people treat you at what you are, not who you are. As a "computernerd", I was considered smart, intelligent and going places. As a tattoo'd muscled "though guy", I basicly was being treated as a criminal and pushed into jobs not suitable for someone with a bachelor degree in IT (while there was/is a shortage). And as a woman, I'm treated in a gentle and more understanding way... until they realize I'm not born as a woman, but transgender. All of a sudden, it doesn't matter what my skills are, what my intelligent level is, how good I am at things. The only thing that seems to matter is that I am transgender and that isn't what most want to be confronted with on a daily basis. Suddenly, because of political correctness, I'm too good for the job and should seek employment elsewhere.
So here I am, having all these skills and I have almost 0 chances on the labor market because people find it more important about the way you look (although I look very decent as a woman) than what I am capable of. The right job for me, only seem to depend on coincidance/chance. The chance that one employer is more interested in my skills than the way I look. And the one that doesn't see my situation as one to exploit. Which sadly, has happened in the past. I want an employer like I had in the past, Luc Buntinx. He didn't care about my tattoo's, he didn't care I didn't look like the typical "computernerd". The only thing he cared was: "Are your skills real and are you able to do the job". And it turned out we could trust one and other, which is a great base for a collaboration. Sadly, by circumstances, the company went down (while we were making succes, strangly enough). I've actually never met his match, but hoping there are still employers out there that think and handle the way he does.

But... this is a portfolio, right?

Yes it is. And as you'll see, you'll find stuff I made here. But this portfolio isn't just about what I can, but who I am as a person. Because, as I said earlier, people perceive me in a wrong way. And I want people to hire me for my skills, but to also be aware of what kind of person I really am and not what people think I am or should be. My skills are also part of my personality. I wasn't able to have these skills if I wasn't the person that I am.
"Don't judge a book by it's cover". I like a good cover as anyone else, otherwise I wouldn't be in the bussiness of visual design :). But the cover shouldn't be the substitute for the contents and we shouldn't judge the content based on the cover.

contact@eyeEmotion.be|My resume [dutch]: download